I should also note that I have tried changing the mask color in the program between this golden yellow and the standard default yellow, as well as in the SV._c files, to no success. Nick Schferhoff Editor in Chief Arial is like the de facto standard for most. I have attached what I'm working with, and what it looks like in the generator, currently. Im looking to make a Danganronpa game using RPG Maker MV. I definitely agree that the Extended Generator is superior, now that I'm fumbling my way through it, but it would be great to get a discussion going that helps us newbies figure out some of the "huh's? & why's?" of the Extended Gen. I'd like the clothing, accessories (tiaras/crowns/circlet), and face image (meaning if I pick that outfit or accessory it shows up on the face). I'd like to make nobility/royalty characters. I, however, can't figure out why my SV Front Hair sprites will not change to match the colors of the FG Color Masking with the rest of the sprites? Can someone use these 4 sprites to make parts for the generator. For a project like this, it was worth the $20! Using the filters, it made renaming a hundred or so different images within dozens of categories a breeze! I got past that hurdle, and then. With support for popular formats like RenPy, RPG Maker MV/MZ/VX/XP. Make sure each file goes to its respective folders: FG goes to Face, SV goes to SV, TV goes to TV, etc. For editing, translating, or you can rename any character. I actually did find a fantastic (albeit somewhat expensive) app that handles renaming in brilliant, programmable ways! It is called Smart File Renamer, and it was on the Microsoft Store. It might actually be easier to use GIMP or some other Image Editor to combine character parts together than to use Spriter Pro for that. 5.) Some elements of these resources are RPG Maker RTP content, therefore exclusive only to people with RPG Maker MV Licenses.: G E N E R A T O R.
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